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Xcause damage when they hit a monster, others simply annoyt them.
X2 Inventory
X.lm 1
X i - Switch to the inventory list.
X.p
X The Inventory command displays a list of all objects being
X carried, but are not in current use. You may carry an infinite
X amount of items, limited only by the maximum weight you can
X carry. Initially you will be prompted for a 'B' to browse through
X your inventory until you find the correct page. Once there you can use
X a number of commands. Some commands are specific to the inventory and
X equipment lists. These commands are (p)ut, (r)emove and (c)lean.
X
X3 Clean
X.lm 1
X c - Switches to inventory and drops and destroys selected items.
X.p
X The c command allows you to page through your inventory and
X drop all of the unneccesary items you have accumulated. Beware,
X all the items you drop cannot be recovered.
X.lm 0 .blank 2
X3 Put
X.lm 1
X p - Switch to inventory list and then put an item into another.
X.p
X The p command allows you to place items into any bags of holding
X that you have in your inventory. The items in bags of holding are not
X counted toward your weight.
X.lm 0 .blank 2
X3 Remove
X.lm 1
X r - Switch to inventory list and then remove an item from another.
X.p
X The r command allows you to take items from any bags of holding
X that you have in your inventory. The items taken from the bags will
X be counted toward your total weight.
X.lm 0 .blank 2
X2 Jam
X.lm 1
X j
- Jam a door with an iron spike.
X.p
X Most humanoid and many intelligent creatures can simply open
X a closed door, and can eventually get through a locked door.
X Therefore you may spike a door in order to jam it. Each spike
X used on a door will increase its strength. It is very easy to
X jam a door so much as to make it impossible for your character to
X bash it down, so spike doors wisely. Note that the bigger a
X creature is, the easier it can bash a door down. Therefore four
X or more spikes might be necessary to slow down a dragon, where
X one spike would slow down a kobold.
X.lm 0 .blank 2
X2 Look
X.lm 1
X l - Look in a direction.
X.p
X The Look command is useful in identifying the exact type of
X object or creature shown on the screen. Also, if a creature is
X on top of an object, the look command will describe both. You
X can see creatures and objects up to 200 feet away (20 units).
X The command will give you information on ALL objects along the
X line that you tell it to look in. This command is "Free" - in
X other words, it doesn't let the monsters take a move afterwards.
X.lm 0 .blank 2
X2 Magic
X.lm 1
X m - Cast a magic spell.
X.p
X First, a character must have learned the spell before he can
X cast it. Next, when casting a spell, he must have the book that
X contains the spell, so a book containing the spell must be in his
X inventory. Each spell has a chance of failure which starts out
X fairly large but decreases as a character gains levels. If a
X character does not have the available mana, he increases his
X chance of failure, and gambles on losing a point of constitution.
X Note that since a character must read the spell from a book, he
X cannot be blind or confused when casting a spell, and there must
X be some light present.
X.lm 0 .blank 2
X2 Music
X.lm 1
X m - Sing from a music book.
X.p
X First, a character must have learned the song before he can
X cast it. Next, when singing a song, he must have the book that
X contains the song, so a book containing the song must be in his
X inventory. Each song has a chance of failure which starts out
X failry large but decreases as a character gains levels. If a
X character does not have the available mana, he increases his
X chance of failure, and gambles on losing a point of charisma.
X Note that since a character must read the song from a book, he
X cannot be blind or confused when singing a song, and there must
X be some light present.
X.lm 0 .blank 2
X2 Open
X.lm 1
X o - Open a door, chest, or lock.
X.p
X To open an object such as a door or chest you must use the
X Open command. If the object is locked, the Open command will
X attempt to pick the lock, based on your ability at disarming.
X Note that if an object is trapped and you open it, the trap will
X be set off.
X.lm 0 .blank 2
X2 Pray
X.lm 1
X p - Read a prayer.
X.p
X First, a character must have learned a prayer before he can
X read it. Next, when reading a prayer, he must have the book
X containing the prayer in his inventory. Each prayer has a chance
X of failure which starts out fairly large but decreases as a
X character gains levels. If a character does not have the
X available mana, he increases his chance of failure, and gambles
X on losing a point of constitution. Note that since a character
X must read the prayer from a book, he cannot be blind or confused
X and there must be some light present.
X.lm 0 .blank 2
X2 Play
X.lm 1
X p - Play an instrument.
X.p
X First, a character must have learned a song before he can
X play it. Next, when playing a song, he must have the instrument
X that he plays the song in his inventory. Each song has a chance
X of failure which starts out fairly large but decreases as a
X character gains levels. If a character does not have the
X available mana, he increases his chance of failure, and gambles
X on losing a point of charisma. Note that since a character does
X not need to see to be able to play an instrument, he can play
X while blind or in a dark area. Also note that the character
X cannot play while afraid.
X.lm 0 .blank 2
X2 Quaff
X.lm 1
X q - Quaff a potion.
X.p
X To drink a potion use the Quaff command. A potion affects
X the player in some manner. The effects of the potion may be
X immediately noticed, or they may be subtle and unnoticed.
X.lm 0 .blank 2
X2 Read
X.lm 1
X r - Read a scroll.
X.p
X To read a scroll use the Read command. A scroll spell has
X an area affect, except in a few cases such as identify scrolls
X which act on other objects. Note that two scrolls, the identify
X scroll and the recharge scroll, have titles which can be read
X without setting them off, and by pressing can be saved
X for future use.
X.lm 0 .blank 2
X2 Search
X.lm 1
X s - Search general area one turn.
X.p
X The Search command can be used to locate hidden traps and
X secret doors about the player. Note that more than a single turn
X of searching will be required in most cases. You should always
X search a chest before trying to open it because they are
X generally trapped.
X.lm 0 .blank 2
X2 Take-Off
X.lm 1
X t - Take off a piece of equipment.
X.p
X Use the Take-Off command to remove an object from use, and
X return it to your inventory. Occasionally you will run into a
X cursed item which cannot be removed. Cursed items are always
X bad, and can only be taken off after removing the curse.
X.lm 0 .blank 2
X2 Use
X.lm 1
X u - Use a staff.
X.p
X The Use command will activate a staff. Like scrolls, most
X staffs have an area affect. Becasue staffs are generally more
X powerful than most other items, they are also harder to use
X correctly.
X.lm 0 .blank 2
X2 Version
X.lm 1
X v - Display current version of game.
X.p
X The Version command displays the credits for the current
X version of Moria.
X.lm 0 .blank 2
X`20
X2 Exchange
X.lm 1
X x - Exchange primary and secondary weapons.
X.p
X A secondary weapon is any weapon which may be needed often.
X Instead of searching through your inventory, you may use the
X exchange command to keep the weapon ready. For instance, if you
X wanted to use your bow most of the time, but needed a sword for
X close combat, you could wield your sword, use the exchange
X command to make it the secondary weapon, then wield your bow. If
X the sword was suddenly needed, simply use the exchange command to
X switch between the bow and the sword. This command is NOT a
X "Free" command - the monsters can attack you while you are in the
X process of changing weapons!
X.lm 0 .blank 2
X2 Identify
X.lm 1
X / - Identify a character shown on screen.
X.p
X Use this command to find out what a character displayed on
X the screen stands for. For instance, by pressing '/.', you can
X find out that the '.' stands for a floor spot. When used with
X a creature, the identify command will tell you only what class of
X creature the symbol stands for, not the specific creature,
X therefore use the Look command for this information.
X This is not to be confused with the Identify SPELL, which is
X used to determine magical plusses (and other things) of an item.
X.lm 0 .blank 2
X2 Commands
X.lm 1
X ? - Display a list of commands.
X.p
X The ? command displays a quick reference help page on the
X screen.
X.lm 0 .blank 2
X.lt
X2 Weapon_list
X.el
X.lm 1
X `7C - Enter the help library at the weapon list.
X.p
X This is a good short cut to see the list of weapon weights
X and prices.
X.lm 0 .blank 2
X.lt
X2 Armor_list
X.el
X.lm 1
X `5D - Enter the help library at the armor list.
X.p
X This is a good short cut to see the list of armor weights
X and prices.
X.lm 0 .blank 2
X2 Repeat
X.lm 1
X `5EM - Repeat last message.
X.p
X The -M (Carriage-Return or Enter key) command will
X re-display the last message printed on the message line at the
X top of your screen.
X.lm 0 .blank 2
X2 Redraw
X.lm 1
X `5ER - Redraw the screen.
X.p
X To redraw the entire screen, use the -R command.
X.lm 0 .blank 2
X2 Quit
X.lm 1
X `5EY - Quit the game without saving.
X.p
X To exit the game without saving your character use the
X -Y command. The computer will prompt you to make sure
X that you really do want to quit, because once you exit the game
X in this manner, your character is not recoverable.
X.lm 0 .blank 2
X2 Save
X.lm 1
X `5EZ - Save your character and quit the game.
X.p
X To save your game so that it can be restarted later, use the
X -Z command. The save file can be moved about at will,
X but do not edit it. To restore your game, type GAME MORIA
X name-of-save-file. Note that a copy of a saved character will
X not work after that character has died.
X.lm 0 .blank 2
X2 Shell
X.lm 1
X $ - Shell out of game.
X.p
X Use the Shell command '$' to temporarily exit the game to
X execute DCL commands. You may re-enter the game by typing in a
X LOGOUT or EOJ command.
X.lm 0 .blank 2
X2 Up
X.lm 1
X < - Climb an up-staircase.
X.p
X If you move onto an up-staircase you may use the '<' command
X to go up one level. There is always one staircase going up on
X every level except for the town level (this doesn't mean it will
X be easy to find). Going up a staircase will always take you to a
X new dungeon area except for the town level, which remains the
X same for the duration of your character. Note that some of the
X staircases are steep staircases, and can take you up to four
X levels upwards.
X.lm 0 .blank 2
X2 Down
X.lm 1
X > - Descend a down-staircase.
X.p
X If you are on top of a down-staircase you may use the '>'
X command to go down one level. There are always two or three
X staircases going down on each level, except the town level which
X has only three, two of which are normal, and one of which is
X steep. Going down will always take you to a new dungeon area.
X Note that some of the staircases are steep staircases, and can
X take you up to four levels downwards.
X.lm 0 .blank 2
X2 Go
X.lm 1
X . - Move in direction.
X.p
X The Move command '.' will move you in the indicated
X direction until one of several conditions happen. These
X conditions include, a creature appearing on the screen, a
X creature already on the screen moving, an object or feature such
X as a door, a staircase, or a trap is adjacent to the character,
X character comes into a junction of passages, or character comes
X to a wall with no choice or more than one choice of continuing
X directions.
X.lm 0 .blank 2
X1 Disclaimer
X.lm 1
X Moria is intended for Public Domain, and may not be sold or
X marketed IN ANY FORM without the permision and written consent
X from the author Robert Alan Koeneke. I retain all copyrights to
X this program, in either the original or modified forms, and no
X violation, deletion, or change of the copyright notice is
X allowed. Futhermore, I will have no liability or responsibilty
X to any user with respect to loss or damage caused directly or
X indirectly by this program.
X.lm 0 .blank 2
X1 Help
X.lm 1
X.literal
X You can get help on a topic by typing
X`20
X HELP topic subtopic subsubtopic...
X`20
X A topic can have one of the following forms:
X`20
X 1. An alphanumeric string (e.g. a command name, option, etc.)
X 2. The match-all or wildcard symbol (*)
X`20
X Examples: HELP AIM
X HELP TOWN BUILDING
X HELP A*
X`20
X If a topic is abbreviated, the text is displayed for each topic that
X matches the abbreviation.
X.end literal
X`20
X.lm 0 .blank 2
X1 Qualifiers
X.lm 1
X.p
X There are several qualifiers that can be used with the GAME
X MORIA command. The can be used in any combination.
X.lm 0 .blank 2
X2 Filename
X.lm 1 .p
X A character saved with the SAVE (CTRL-Z) command can be
X restored for further playing by using the command:
X.literal
X`20
X GAME MORIA filename
X`20
X.end literal
X.lm 0 .blank 2
X3 Example
X.lm 1 .p
X If you saved a character, and called the save file FOO.BAR,
X then you can continue your game by typing:
X.literal
X`20
X GAME MORIA FOO.BAR
X`20
X.end literal
X.lm 0 .blank 2
X2 /DIFFICULTY
X.lm 1 .p
X If you want to play a game of Moria, but the normal game is
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