-+-+-+-+-+-+-+-+ START OF PART 14 -+-+-+-+-+-+-+-+ Xa book, so a book containing the spell must be in his inventory. XEach spell has a chance of failure which starts out fairly large Xbut decreases as a character gains levels. If a character does Xnot have the available mana, he increases his chance of failure, Xand gambles on losing a point of constitution. Note that since a Xcharacter must read the spell from a book, he cannot be blind or Xconfused when casting a spell, and there must be some light Xpresent. X X2 LOOK X l - Look in a direction. X X The Look command is useful in identifying the exact type of Xobject or creature shown on the screen. Also, if a creature is Xon top of an object, the look command will describe both. You Xcan see creatures and objects up to 200 feet away (20 units). XNote that you may freely use the Look command without the Xcreatures getting a move on you. X X2 OPEN X o - Open a door, chest, or lock. X X To open an object such as a door or chest you must use the XOpen command. If the object is locked, the Open command will Xattempt to pick the lock, based on your ability at disarming. XNote that if an object is trapped and you open it, the trap will Xbe set off. X X2 PRAY X p - Read a prayer. X X First, a character must have learned a prayer before he can Xread it. Next, when reading a prayer, he must have the book Xcontaining the prayer in his inventory. Each prayer has a chance Xof failure which starts out fairly large but decreases as a Xcharacter gains levels. If a character does not have the Xavailable mana, he increases his chance of failure, and gambles Xon losing a point of constitution. Note that since a character Xmust read the prayer from a book, he cannot be blind or confused Xand there must be some light present. X X2 QUAFF X q - Quaff a potion. X X To drink a potion use the Quaff command. A potion affects Xthe player in some manner. The effects of the potion may be Ximmediately noticed, or they may be subtle and unnoticed. X X2 READ X r - Read a scroll. X X To read a scroll use the Read command. A scroll spell has Xan area affect, except in a few cases such as identify scrolls Xwhich act on other objects. Note that two scrolls, the identify Xscroll and the recharge scroll, have titles which can be read Xwithout setting them off, and by pressing can be saved Xfor future use. X X2 SEARCH X s - Search general area one turn. X X The Search command can be used to locate hidden traps and Xsecret doors about the player. Note that more than a single turn Xof searching will be required in most cases. You should always Xsearch a chest before trying to open it because they are Xgenerally trapped. X X2 TAKEOFF X t - Take off a piece of equipment. X X Use the Take-Off command to remove an object from use, and Xreturn it to your inventory. Occasionally you will run into a Xcursed item which cannot be removed. Cursed items are always Xbad, and can only be taken off after removing the curse. X X2 USE X u - Use a staff. X X The Use command will activate a staff. Like scrolls, most Xstaffs have an area affect. Becasue staffs are generally more Xpowerful than most other items, they are also harder to use Xcorrectly. X X2 VERSION X v - Display current version of game. X X The Version command displays the credits for the current Xversion of Moria. X X2 WEAR X w - Wear or wield an item being carried. X X To wear or wield an object in your inventory, use the XWear/Wield command. If an object is already in use for the same Xfunction, it is automatically removed first. Note that an Xobjects bonuses cannot be gained until it is worn or wielded. X X2 EXCHANGE X x - Exchange primary and secondary weapons. X X A secondary weapon is any weapon which may be needed often. XInstead of searching through your inventory, you may use the Xexchange command to keep the weapon ready. For instance, if you Xwanted to use your bow most of the time, but needed a sword for Xclose combat, you could wield your sword, use the exchange Xcommand to make it the secondary weapon, then wield your bow. If Xthe sword was suddenly needed, simply use the exchange command to Xswitch between the bow and the sword. X X2 IDENTIFY X / - Identify a character shown on screen. X X Use the identify command to find out what a character Xdisplayed on the screen stands for. For instance, by pressing X'/.', you can find out that the '.' stands for a floor spot. XWhen used with a creature, the identify command will tell you Xonly what class of creature the symbol stands for, not the Xspecific creature, therefore use the look command for this Xinformation. X X2 COMMANDS X ? - Display a list of commands. X X The ? command displays a one page quick reference help page Xon the screen. X X2 REPEAT X `5EM - Repeat last message. X X The -M (Carriage-Return or Enter key) command will Xre-display the last message printed on the message line at the Xtop of your screen. X X2 REDRAW X `5ER - Redraw the screen. X X To redraw the entire screen, use the -R command. X X2 QUIT X `5EY - Quit the game without saving. X X To exit the game without saving your character use the X-Y command. Once exited in this manner, your character Xis non-recoverable. X X2 SAVE X `5EZ - Save your character and quit the game. X X To save your game so that it can be restarted later, use the X-Z command. The save file can be moved about at will, Xbut do not edit it. Note that a copy of a saved character will Xnot work after that character has died. X X2 SHELL X $ - Shell out of game. X X Use the Shell command '$' to temporarily exit the game to Xexecute DCL commands. You may re-enter the game by typing in a Xlog command. X X2 UP X < - Go up an up-staircase. X X If you move onto an up-staircase you may use the '<' command Xto go up one level. There is always one staircase going up on Xevery level except for the town level (this does not mean it's Xeasy to find). Going up a staircase will always take you to a Xnew dungeon area except for the town level, which remains the Xsame for the duration of your character. X X2 DOWN X > - Go down a down-staircase. X X If you are on top of a down-staircase you may use the '>' Xcommand to go down one level. There are always two or three Xstaircases going down on each level, except the town level which Xhas only one. Going down will always take you to a new dungeon Xarea. X X2 GO X . - Move in direction. X X The Move command '.' will move you in the indicated Xdirection until one of several conditions happen. These Xconditions include, a creature appearing on the screen, a Xcreature already on the screen moving, an object or feature such Xas a door, a staircase, or a trap is adjacent to the character, Xcharacter comes into a junction of passages, or character comes Xto a wall with no choice or more than one choice of continuing Xdirections. X X1 DISCLAIMER X Moria is intended for Public Domain, and may not be sold or Xmarketed IN ANY FORM without the permision and written consent Xfrom the author Robert Alan Koeneke. I retain all copyrights to Xthis program, in either the original or modified forms, and no Xviolation, deletion, or change of the copyright notice is Xallowed. Futhermore, I will have no liability or responsibilty Xto any user with respect to loss or damage caused directly or Xindirectly by this program. X X1 HELP XYou can get help on a topic by typing X X HELP topic subtopic subsubtopic... X XA topic can have one of the following forms: X X 1. An alphanumeric string (e.g. a command name, option, etc.) X 2. The match-all or wild card symbol (*) X X Examples: HELP AIM X HELP TOWN BUILDING X HELP A* X XIf a topic is abbreviated, the text for all topics which match the Xabbreviation is displayed. X X1 SUMMARY X The game of MORIA is a single player dungeon simulation. A Xplayer may choose from a number of races and classes when Xcreating their character, and then 'run' that character over a Xperiod of days, weeks, even months; attempting to win the game Xby defeating the Balrog which lurks in the deeper levels. X X The player will begin his adventure on the town level where Xhe may acquire supplies, weapons, armor, and magical devices by Xbartering with various shop owners. After preparing for his Xadventure, the player can descend into the dungeons of MORIA Xwhere fantastic adventures await his coming! X XBefore beggining your first adventure, you should read this Xdocument carefully. The game of MORIA is a complicated game, and Xwill require a dedicated player to win. X X1 SYMBOLS X Symbols on your map can be broken down into three Xcategories; Features of the dungeon such as walls, floor, doors, Xand traps; Objects which can be picked up such as treasure, Xweapons, magical devices, etc; and Monsters which may or may not Xmove about the dungeon, but are mostly harmful to your Xcharacter's well being. X X Note that some symbols can be in more than one category. XAlso note that treasure may be imbedded in a wall, and the wall Xmust be removed before the treasure can be picked up. X X It will not be necessary to remember all of the symbols and Xtheir meanings. A simple command; the '/'; will identify any Xcharacter appearing on your map. See the section on commands for Xfurther help. X X XFeatures : X . A floor space, or hidden trap. 1 Entrance to General Store. X # A wall. 2 Entrance to Armory. X ' An open door. 3 Entrance to Weapon Smith. X + A closed door. 4 Entrance to Temple. X `5E A trap. 5 Entrance to Alchemy Shop. X < A staircase up. 6 Entrance to Magic Shop. X > A staircase down. : Obstructing rubble. X ; A loose floor stone. An open pit. (Blank) X XObjects : X ! A flask or potion. ? A scroll. X " An amulet. `5B Hard armor. X $ Money (Can be imbedded). \ A hafted weapon. X & A chest. `5D Misc. armor. X ( Soft armor. _ A staff. X ) A shield. `7B Missile (arrow, bolt, pebble). X * Gems (Can be imbedded). `7C Sword or dagger. X - A wand. `7D Missile arm (Bow, crossbow, sling). X / A pole-arm. `7E Misc. X = A ring. , Food. X s A skeleton. X XMonsters : X a Giant Ant. A Giant Ant Lion. X b Giant Bat. B Giant Beetle. X c Giant Centipede. C Gelatinous Cube. X d Dragon D Demon (The Balrog) X e Floating Eye. E Elemental. X f Giant Frog. F Fly. X g Golem. G Ghost. X h Harpy. H Hob-Goblin. X i Icky-Thing. I Invisible Stalker. X j Jackal. J Jelly. X k Kobold. K `20 X l Giant Lice. L Lich. X m Mold. M Mummy. X n Naga. N `20 X o Orc or Ogre. O Ooze. X p Human(iod). P Giant Human(iod). X q Quasit. Q `20 X r Rodent. R Reptile. X s Skeleton. S Scorpion. X t Giant Tick. T Troll. X u U Umber Hulk. X v V Vampire. X w Worm or Worm Mass. W Wight or Wraith. X x X Xorn. X y Yeek. Y Yeti. X z Zombie. Z `20 X $ Creeping Coins. , Mushroom Patch. X X1 TOWN X The town level is where you will begin your adventure. The Xtown consists of six buildings each with an entrance, some towns X'people', and a wall which surrounds the town. The first time Xyou are in town it will be daytime, but you may return to find Xthat darkness has fallen. (Note that some spells may act Xdifferently in the town level.) X X2 Buildings X You may enter any of the stores, if they are open, and Xbarter with the owner for items you can afford. But be warned Xthat the owners can easily be insulted, and may even throw you Xout for a while if you insult them too often. To enter a store, Xsimply move onto the entrance represented by the numbers 1 Xthrough 6. X X Once inside a store, his inventory will appear on the screen Xalong with a set of options for your character. You may browse Xthe store's inventory if it takes more than one page to display, Xand you may sell or purchase items in his inventory. You can Xexecute your inventory and equipment commands to see what you are Xcarrying. Not shown with the options are the wear, take-off, and Xexchange commands which will also work, but were excluded to keep Xthe options simple. X X Stores do not always have everything in stock. As the game Xprogresses, they may get new items so check from time to time. XAlso, if you sell them an item, it may get sold to a customer Xwhile you are adventuring so don't always expect to be able to Xget back anything you have sold. X X Store owners will not buy harmful or useless items. If an Xobject is unidentified, they will pay you some base price for it. XOnce they have bought it they will immediately identify the Xobject. If it is a good object, they will add it to their Xinventory. If it was a bad bargain, they simply throw the item Xaway. In any case, you may receive some knowledge of the if Xanother is encountered. X X3 Alchemy shop X The Alchemy Shop deals in all manner of potions and scrolls. +-+-+-+-+-+-+-+- END OF PART 14 +-+-+-+-+-+-+-+-