   Copyright (C) 1989, 1995, 1996 Aladdin Enterprises.  All rights reserved.
  
  This file is part of Aladdin Ghostscript.
  
  Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND.  No author
  or distributor accepts any responsibility for the consequences of using it,
  or for whether it serves any particular purpose or works at all, unless he
  or she says so in writing.  Refer to the Aladdin Ghostscript Free Public
  License (the "License") for full details.
  
  Every copy of Aladdin Ghostscript must include a copy of the License,
  normally in a plain ASCII text file named PUBLIC.  The License grants you
  the right to copy, modify and redistribute Aladdin Ghostscript, but only
  under certain conditions described in the License.  Among other things, the
  License requires that the copyright notice and this notice be preserved on
  all copies.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

This file, make.txt, describes how to build Ghostscript executables from
source.

For an overview of Ghostscript and a list of the documentation files, see
README.

********
******** Building Ghostscript from source
********

Ghostscript is generally distributed in the form of a compressed tar file
(.tar.gz).  When unpacked, this file puts all the Ghostscript files in a
directory called gsA.BC, where A.BC is the version number.  Ghostscript is
also available in the form of PC-compatible .zip files.

Ghostscript uses a library provided by the Independent JPEG Group.  This
library is included in the Ghostscript distribution in a separate file.  If
you already have a copy of a version of this library that is compatible with
Ghostscript, you won't have to FTP or unpack it again.  Please see the file
jpeg.mak for information about which version(s) of the IJG code are
compatible with Ghostscript.  This library does not include the gsA.BC
prefix; you should make the gsA.BC directory current before you unpack the
JPEG archive.  Both the .tar.gz and .zip archives of the library do,
however, include a subdirectory name jpeg-## where ## is the version number,
so the files will end up in a directory named gsA.BC/jpeg-##/.

Ghostscript also uses the freely available PNG and ZLIB libraries.  These
libraries are also included in the distribution in separate files.  Please
see libpng.mak and zlib.mak for information about where to get the most
up-to-date versions of these libraries.  Unfortunately, the public archives
of these libraries are inconsistent about subdirectory names, and the
conventions vary from release to release, so you must do different things
depending on whether you are using the .tar.gz archive or the .zip archive
and possibly depending on which release you are using.  If you are using the
.tar.gz archive, then:

	- Before unpacking libpng-#.##.tar.gz, make the gsA.BC directory
	current.  Unpacking will create a subdirectory named
	gsA.BC/libpng-#.##.  Rename this subdirectory as gsA.BC/libpng.

	- Before unpacking zlib-#.##.tar.gz, make the gsA.BC directory
	current.  Unpacking will create a subdirectory named gsA.BC/zlib or
	gsA.BC/zlib-#.##; if the latter, rename it as gsA.BC/zlib.

If you are using the .zip archive, then:

	- Before unpacking lbpng###.zip or lp###.zip, create a directory
	called gsA.BC/libpng and make it current.

	- Before unpacking zlib###.zip or zlib-###.zip, create a directory
	called gsA.BC/zlib and make it current.

Ghostscript is described by a collection of several makefiles:

	gs.mak, int.mak, lib.mak, jpeg.mak, libpng.mak, zlib.mak - generic
	  makefiles used on all platforms (except VMS).
	devs.mak - a makefile listing all the device drivers.
	*.mak - the makefiles for specific platforms.

You may need to edit the platform-specific makefile if you wish to change
any of the following:

	- The name of the makefile itself (MAKEFILE macro);

	- The default search path(s) for the initialization and font files
	  (GS LIB_DEFAULT_macro);

	- The debugging options (DEBUG and TDEBUG macros);

	- The set of device drivers to be included (DEVICE_DEVS
	  and DEVICE_DEVS1..15 macros);

	- The set of optional features to be included (FEATURE_DEVS)

The platform-specific makefile will include comments describing all of
these items except the DEVICE_DEVS options; the available DEVICE_DEVS
options (device drivers) are described in devs.mak, even though the file
that must be edited is the platform-specific makefile.  (These comments do
not apply to the VMS platform; it has its own procedures, which are
described near the end of this document.)

The makefiles distributed with Ghostscript define these options as
follows:

	- MAKEFILE: the xxx.mak name of the makefile as distributed
	  (platform-specific).

	- GS_LIB_DEFAULT: on Unix systems, /usr/local/share/ghostscript/N.NN
	and /usr/local/share/ghostscript/fonts, where N.NN is the
	Ghostscript release number (e.g., 3.33); on MS-DOS systems, . and
	C:\GS.  Note that on Unix systems, GS_LIB_DEFAULT does not include
	. (the current directory).

	- DEBUG, TDEBUG: no debugging code included in the build.

	- DEVICE_DEVS*: platform-specific, see below.

	- FEATURE*: platform-specific.

There are also platform-specific options described below under the
individual platforms.  See the "Options" section near the beginning of the
relevant makefile for more information.

If you are including a dot-matrix printer driver, you may wish to
customize the default resolution parameters in devs.mak.

To build the interpreter, you need all the .h and .c files (and .asm files
for MS-DOS, and .def files for MS Windows) included in the distribution, as
well as the makefiles.

The command
	make clean
removes all the files created by the build process (relocatables,
executables, and miscellaneous scratch files).  If you want to save the
executable, you should move it to another directory first.

Features and devices
--------------------

When compiling Ghostscript, you may configure it with any of a variety of
features, and with any subset of the available device drivers.  You will
find the complete list of features in a comment at the beginning of the file
gs.mak, and the complete list of drivers in a comment at the beginning of
devs.mak.

To find out what devices a particular makefile selects for inclusion in
the executable, find the line in the makefile of the form
	FEATURE_DEVS=<list of features>
and
	DEVICE_DEVS=<list of devices>
	(similarly DEVICE_DEVS1... up to DEVICE_DEVS15)
For example, if the makefile for Unix platforms defined
	FEATURE_DEVS=level2.dev
indicating that only the PostScript Level 2 facilities should be included,
you might wish to add
	FEATURE_DEVS=level2.dev pdf.dev
to add the ability to interpret PDF files.  (In fact, the current definition
of FEATURE_DEVS in the Unix makefiles does include pdf.dev.)  The Unix
makefile also defines
	DEVICE_DEVS=x11.dev
	DEVICE_DEVS9=pbm.dev pbmraw.dev pgm.dev pgmraw.dev ppm.dev ppmraw.dev
indicating that the X11 driver and all of the Portable Bit/Gray/PixMap
file drivers should be included.

You may edit the FEATURE* lines to select any desired set of features (as
listed near the beginning of gs.mak), and the DEVICE_DEVS* line(s) to select
any desired set of device drivers (as listed near the beginning of
devs.mak).  The first device listed in the definition of DEVICE_DEVS will be
used as the default device (unless overridden from the command line with
-sDEVICE=xxx, of course.)  If you can't fit all the devices on a single
line, you may add lines defining
	DEVICE_DEVS2=<dev21>.dev ... <dev2n>.dev
	DEVICE_DEVS3=<dev31>.dev ... <dev3n>.dev
etc. up to DEVICE_DEVS15.  Don't use continuation lines -- this doesn't
work on some platforms.

Cross-compiling
---------------

If you are compiling Ghostscript on machine X with a cross-compiler that
generates code for machine Y, you need to do one extra step.  Rather than
simply giving the command
	make
you must proceed in three steps.  First,
	make arch.h
Then edit arch.h to reflect the architecture of machine Y.  Then,
	make

LZW compression
---------------

It is possible to substitute an LZW compressor for the LZW-compatible
encoder provided with the standard fileset, by finding the two lines in
lib.mak that read

	lzwe_=slzwce.$(OBJ) slzwc.$(OBJ)
	#lzwe_=slzwe.$(OBJ) slzwc.$(OBJ)

and changing them to

	#lzwe_=slzwce.$(OBJ) slzwc.$(OBJ)
	lzwe_=slzwe.$(OBJ) slzwc.$(OBJ)

If you do this, you are responsible for constructing or obtaining a file
slzwe.c that implements LZW compression; such a file is not included in any
current standard Ghostscript distribution, although you may be able to find
one in distributions that predate Unisys' amnesty cutoff of January 1, 1995.
You are also responsible for drawing your own conclusions about the
applicability to LZW compression code of patents held by Unisys and/or IBM,
and for obtaining any licenses you believe to be relevant.

********
******** How to build Ghostscript from source (PC version) ********
********

The relevant makefiles are:
	Turbo C: tc.mak
	Turbo C++/Borland C++, MS-DOS: bc.mak
	Borland C++, MS Windows: bcwin.mak
	Borland C++ 4.0, MS Windows with Win32s or MS Windows NT: bcwin32.mak
	Microsoft C/C++ 7.0, MS-DOS: msc.mak
	Watcom C/386 or C++, MS-DOS: watc.mak
	Watcom C/386 or C++, MS Windows (NOT DEBUGGED YET): watcwin.mak
	DJGPP, DESQview/X: dvx-gcc.mak
The options were chosen to strike a balance between RAM consumption and
likely usefulness.  (Turbo C is limited to 640K and does not support code
overlaying; Borland C++ is limited to 640K, but supports code overlaying
under MS-DOS; the Watcom and DJGPP compilers are not limited to 640K.)

To build Ghostscript, you need MS-DOS version 3.3 or later, and a (Borland)
Turbo C/C++, Borland C/C++, Microsoft C/C++ (version 7), Watcom C/386
(version 8.5 or later) or C++ (any version), or the free djgpp + go32
development system.  Details are given below.

As noted above, the default configuration generates an executable that
assumes the directory where 'make' was run should be the final default
directory for looking up the Ghostscript initialization and font files.

To build the Ghostscript executable, all you need to do is give the
command
	make
You must have COMMAND.COM in your path to build Ghostscript.

There is a special 'make' target that simply attempts to compile all the
.c files in the current directory.  Some of these compilations will fail,
but the ones that succeed will go considerably faster, because they don't
individually pay the overhead of loading the compiler into memory.  So a
good strategy for building the executable for the first time, or after a
change to a very widely used .h file, is:
	make begin
and then
	make
to do the compilations that failed the first time.

Note: if you get the Ghostscript sources from a Unix 'tar' file and unpack
the file on a MS-DOS machine, the files will all have linefeed instead of
carriage return + linefeed as the line terminator, which may make the C
compiler unhappy.  I don't know the simplest way to fix this: just reading
each file into an editor and writing it back out again may be sufficient.
You will probably have to do this to the .c, .h, and .bat files.

Borland environment
-------------------

To compile Ghostscript with the Borland environment, you need either Turbo
C (version 2.0 or later) or Turbo C++ or Borland C++ (version 1.0 or
later); specifically, the compiler, 'make' utility, and linker.  You also
need either the Borland assembler (version 1.0 or later) or the Microsoft
assembler (version 4.0 or later).  Before compiling or linking, you should
execute
	echo !include "tc.mak" >makefile
(for Turbo C and MS-DOS), or
	echo !include "bc.mak" >makefile
(for Turbo C++ or Borland C++ and MS-DOS), or
	echo !include "bcwin.mak" >makefile
(for Turbo C++ or Borland C++ and Microsoft Windows), or
	echo !include "bcwin32.mak" >makefile
(for Borland C++ and Microsoft Windows with Win32s or Microsoft Windows NT)

Besides the source files and the makefiles, you need:
	turboc.cfg (the flags and switches for Turbo C)
	gs.tr (the linker commands for the interpreter)
	*.bat (a variety of batch files used in the build process)

There are extensive comments in the aforementioned .mak files
regarding various configuration parameters.  If your configuration is
different from the following, you should definitely read those
comments and see if you want or need to change any of the parameters:
	- The compiler files are in c:\tc (for Turbo C) or c:\bc (for
Turbo C++ or Borland C++) and its subdirectories.
	- You are using the Borland assembler (tasm).
	- You want an executable that will run on any PC-compatible,
regardless of processor type (8088, 8086, V20, 80186, 80286, V30, 80386,
80486) and regardless of whether a math coprocessor (80x87) is present.

NOTE: Borland C++ 3.0 has two problems that affect Ghostscript (these
problems are fixed in Borland C++ 3.1):

	- The assembler, tasm, often crashes when attempting to
assemble gdevegaa.asm.  If this happens, try again, or use another
assembler (e.g., an older version of tasm) if you have one, or set
USE_ASM=0 in the makefile.

	- The math library for Microsoft Windows, mathwl.lib, has a
bug that causes floating point numbers to print incorrectly.  Contact
Borland for a corrected version.

NOTE: Borland C++ 4.52 has a bug that causes the 32-bit Windows executable
to fail during startup.  Borland has provided a patch for this bug on the
file bc45xp1.zip, accessible as a link from
http://loki.borland.com/cpp/Patchs.htm.

If you are compiling Ghostscript with Turbo C++ 1.0, remove the
`.swap' directive from bc.mak, and use the -s switch on the `make'
command line.  (All later versions of the Borland environment
recognize this directive.)

Note that although the Microsoft Windows version of Ghostscript will
run under Windows 3.0, it uses routines from the Windows 3.1 SDK, so
you need the Windows 3.1 SDK and header files to compile it.  In
practice, this means that you need Borland C++ 3.1; Borland C++ 3.0
doesn't include the necessary headers.

If building for the MS Windows Win32s environment, you need bcc32.cfg
instead of turboc.cfg.  The make process will stop after it has created
genarch.exe.  You should then run 'win genarch arch.h', wait until genarch
has finished and then exit MS Windows.  Then type 'make' again to restart
the make process.

If building for MS Windows NT, you also need bcc32.cfg instead of
turboc.cfg, but the make process will run to completion automatically.

Microsoft environment
---------------------

To compile Ghostscript with the Microsoft environment, you need Microsoft
Visual C++ 1.0 or later with its associated `nmake' utility and linker.
Before compiling or linking, you should execute
	echo !include msc.mak >makefile

Besides the source files and the makefiles, you need:
	gs.tr (the linker commands for the interpreter)
	*.bat (a variety of batch files used in the build process)

All previous versions of Microsoft C/C++ are of such poor quality that we
strongly advise you not to attempt to compile Ghostscript with them.  In
particular, C/C++ 7.0 is the first version that is even close to being
ANSI-compliant, and its 'nmake' program is very unreliable (it crashes
partway through the build process with a variety of error messages, or no
error message) and cannot write its error messages to a file.

Aladdin Enterprises does not currently have a copy of the Microsoft
compiler.  If you encounter problems with it, we will not be able to help
you; please post them to the Usenet gnu.ghostscript.bug newsgroup.

Watcom environment
------------------

Before compiling, change the definition of the WCVERSION macro in the
makefile (watc.mak or watcwin.mak) to the version of the Watcom compiler you
are using.  This is necessary to handle some minor incompatibilities between
versions.

To avoid annoying messages from the DOS extender, add the line
	set DOS4G=quiet
to your autoexec.bat file. 

To compile Ghostscript with the Watcom compiler, create a makefile by
executing

	echo !include watc.mak >makefile

or

	echo !include watcwin.mak >makefile

To build Ghostscript, execute

	wmakebat

This constructs a build script and then executes it.  (This roundabout
procedure is necessary because Watcom chose to implement wmake in a way that
requires reading both the entire makefile and the entire current directory
into the limited 640K MS-DOS address space.)

Note that Watcom C/386 version 8.5 does not include wmakel (the 32-bit
version of wmake).  If this is the version that you have, use wmake instead,
i.e., edit wmakebat.bat to change wmakel to wmake.

If you get an "Error(F01): Out of memory" with Watcom 8.5, you may wish to
try reducing the total size of the makefiles by editing devs.mak to remove
drivers that you don't ever intend to use.  If you still get this error,
contact Watcom technical support; they will be able to send you the wmakel
program, probably at no charge.

DesqView/X and djgcc/djgpp environment
--------------------------------------

The name of the makefile for this environment is dvx-gcc.mak.

The DesqView/X port of Ghostscript was contributed by Tom Brosnan
(tjb@chalone.stanford.edu), with further contributions by Stephen Turnbull
(turnbull@shako.sk.tsukuba.ac.jp).  It uses djgcc (DJ Delorie's MSDOS port
of gcc) for compiling.  djgcc assumes that go32.exe is in your search path.
You need to set an environment variable to tell go32 where to put any
paging files, e.g.

    set GO32TMP=e:/tmp

If you don't have go32.exe, you can get it from Internet host
oak.oakland.edu.  The extender and minimum run-time environment are in the
file djeoeXXX.zip, where XXX is the version number (currently 112).
Patched versions of the extender (as well as other components) are found in
the files djXXXmY.zip, XXX is again the compiler version, Y is the
patchlevel.  Y is currently 2.  People who are just running the executable
need only get the file with the highest level of Y that contains GO32.EXE
and do "unzip -j djXXXmY go32.exe" (InfoZIP) or "pkunzip djXXXmY go32.exe"
(PKWare), then move the extender to their PATH.  If you do not have a
hardware FPU, you will also need the floating point emulator EMU387 found
in djeoeXXX.zip (and possibly in the patch releases as well).  You MUST use
an emulator designed to work with GO32; the emulators often found as TSRs
will not work.  See the file README found in djeoeXXX.zip, or the file
README.1ST in pub/msdos/djgpp on Simtel for further information.

The DJGPP v1.12 compiler suite is known to have problems with linking
large file sets.  If you run into this problem, you can work around it
by using the v1.11 GO32 as follows:
(1) get dj111m5.zip from turnbull.sk.tsukuba.ac.jp:/pub/djgpp/1.11
(2) unzip GO32.EXE.  Be careful not to overwrite other versions!
(3) rename it, eg, to GO111M5.EXE
(4) move the renamed GO32.EXE to your path
(5) stubedit ld.exe:  (the stubedit utility is part of djeoe112.zip)
    (a) change the extender name to the one you chose in (3).  The
        .EXE extension may be omitted
    (b) change the version required to 1.11
    (c) accept the defaults for the remaining options.

Stephen Turnbull observed the following two problems with DJGPP v2.0-beta2.

(1) The v1.12 stdio.h defined a number of flags for manipulating the
    various characteristics of the streams being processed, such as
    _IORD, _IOWRT, etc.  These are missing from v2.0-beta2.  I don't
    know enough about the new libc.a to guess whether this is an
    oversight or these functions have a new (Posix?) interface.
    [Caveat: In Ghostscript the compiler error can be silenced by
    adding "#define _IOWRT 00002" to the file gp_dvx.c.  I don't know
    that this is correct in the new libraries.  I suspect there is no
    real loss in Ghostscript to removing the offending flag
    manipulation from gp_open_printer() in gp_dvx.c, as it is a
    performance optimization.]

(2) The big problem is linking with third-party libraries not compiled
    with v2.0.  In particular, QuarterDeck's contributed Xlib
    (compiled with DJGPP v1.12 (original release).  Unfortunately,
    v1.12 uses the usual macros for character classification and
    implementation of the stdio streams.  This leads to long lists of
    complaints from the linker about undefined references to '_ctype_'
    (the table of character type flags) and '_iob' (the table indexed
    by file descriptors) when processing Xlib functions.

********
******** How to build Ghostscript from source (Mac version) ********
********

There are additional Mac-specific source files in a separate distribution
from the rest of Ghostscript.  In addition to the standard Ghostscript
sources, you will need the following files:

    macgs-v1.0-src.sit    - the source files, StuffIt archive.
    manual.txt            - the manual as unformatted text
    readme.txt            - this file

These should be in the mac directory located in the same place you retrieved
the rest of the Ghostscript distribution.

The first file is a StuffIt archive.  If you do not have a program to expand
it, you should get the free StuffIt Expander program from your favorite
Macintosh archive.

In the standard method of building Ghostscript, all of these files (except
the jpeg) get unpacked into one big directory.  The jpeg stuff gets unpacked
into a directory called jpeg-6 in the main directory.  The Macintosh stuff
also gets unpacked into its own directory, called 'Mac Specific'.  However,
if you like (and I do) you can divide up all these files into the following
hierarchy:

    Ghost Dev
        files -- all *.ps, *.txt, and other non-build files
        fonts -- all the fonts
        src -- *.c, *.h, *.mak
        jpeg-6 -- the jpeg files
        Mac Specific -- the mac files
        MPW Build -- empty directory used for building under MPW

Once you get everything laid out, take a look at the file Worksheet in the
mac specific folder for complete steps to build the system with either MPW
or CodeWarrior.

********
******** How to build Ghostscript from source (Unix version) ********
********

The makefile distributed with Ghostscript selects the following devices
for inclusion in the build:
	Display: X Windows driver.
	File output: pbm, pbmraw, pgm, pgmraw, ppm, and ppmraw drivers.

Before compiling or linking, you should execute

	ln -s unix-cc.mak makefile
or	ln -s unix-gcc.mak makefile
or	ln -s unixansi.mak makefile

(if your Unix system doesn't support symbolic links, omit the -s switch)
depending on whether your C compiler is a traditional Kernighan & Ritchie C
compiler, gcc, or an ANSI C compiler other than gcc respectively.  (If you
want to use gcc in traditional mode, use unix-cc.mak and define the CC macro
to refer to gcc.)

The unix-*.mak files are actually generated mechanically from *head.mak,
*tail.mak, unix-end.mak, gs.mak, jpeg.mak, png.mak, zlib.mak, and devs.mak
by a script called tar_cat.  If for some reason your copy of Ghostscript
doesn't include the unix-*.mak files, run tar_cat to construct them.  If you
wish to edit any part of the makefile,

	DO NOT EDIT THE FILE NAMED makefile OR unix{ansi,cc,gcc}.mak.
	EDIT THE ORIGINAL COMPONENT MAKEFILE (*head.mak, *tail.mak,
	unix-end.mak, gs.mak, jpeg.mak, png.mak, zlib.mak, OR devs.mak)
	AND RUN tar_cat AGAIN.

Consult tar_cat to find the names of the component files.

If the X11 client header files are located in some directory which your
compiler does not automatically search, you must change the XINCLUDE macro
the makefile to include a specific -I switch.  See the comment preceding
XINCLUDE in the makefile.

Currently Ghostscript is set up to compile and link in a generic Unix
environment.  Some Unix environments may require changing the LDFLAGS
macro in the makefile.

All you need to do to make an executable is invoke the shell command
	make

Ghostscript uses ANSI syntax for function definitions. Because of this,
when compiling with cc, it must preprocess each .c file to convert it to
the older syntax defined in Kernighan and Ritchie, which is what most
current Unix compilers (other than gcc) support.  This step is
automatically performed by a utility called ansi2knr, which is included in
the Ghostscript distribution.  The makefile automatically builds ansi2knr.

The ansi2knr preprocessing step is included in the makefile rule for
compiling .c files.  ansi2knr creates a file called _temp_.c to hold the
converted code.  If you want to change this name for some reason, it is
defined in unix-cc.mak.

Platform-specific notes
-----------------------

386 Unix:
	gcc versions older than 1.38 on Intel 80386 systems do not
compile Ghostscript correctly using the -O option.  Do not use -O in
these environments.
	gcc 1.39 under 386BSD has a bug that causes float-to-integer
conversions to compile incorrectly.  Do not use this version of gcc.
	X11R5 may need #include <stddef.h> in x_.h.
	Also see below regarding System V platforms.

Alpha (AXP) with OSF/1.2:
	The optimizer in cc is broken.  If you are compiling with cc, use
the unixansi.mak makefile, and the command line
		make CC=cc CFLAGS= EXTRALIBS=-lXmu
	If you are compiling with gcc, use version 2.5.0 or later, with
the unix-gcc.mak makefile, and the command line
		make CFLAGS=-O2 EXTRALIBS=-lXmu
(libXmu is needed to resolve reference _XEditResCheck from libXt, which is
peculiar to OSF/1.)
	You will probably need to change the definition of INSTALL in the
makefile from install to installbsd.

Alpha (AXP) with OSF/1.3:
	The optimizer is OK, but needs to be told to allocate extra table
space to be able to handle some of the larger files:
		make CC=cc CFLAGS="-Olimit 1000"
	The linker in the c89 compiler is broken, so even if you compile
with c89, you must link with cc.  You do not need to set EXTRALIBS=-lXmu.
	You will probably need to change the definition of INSTALL in the
makefile from install to installbsd.

Apollo:
	You must run the compiler in ANSI-compatible mode (i.e., set AK=
<null string> in the makefile); otherwise, it gives incorrect error
messages for any function declared as returning a float value.
	The Apollo compiler may not compile Ghostscript correctly.  If you
get unexpected crashes at run time, use gcc.

AT&T 7040 R3:
	If Ghostscript crashes on startup, recompile with -O0 in order to
avoid triggering compiler bugs.

Convex:
	Use unixansi.mak.  Do not invoke optimization (-O1): there
are compiler bugs that lead to incorrect code.  Set CFLAGS to
	-no -fn -tm c1

DEC:
	See Alpha (above) or VAX (below).  Also, you may get the following
message (or a similar one) when compiling on a DECstation, due to a
compiler bug:
	cfe: Fatal: _temp_19086.c: Segmentation violation
If this happens, try compiling with the -oldc switch.

DECStations with Ultrix:
	You may wish to set
  GS_LIB_DEFAULT=$(gsdatadir):/usr/lib/DPS/outline/decwin:$(gsdatadir)/fonts
in the makefile to add the Display PostScript font directory to the font
search path.
	You may need to use
		make CFLAGS="-Olimit 1000"
to tell the optimizer to allocate extra table space.
	The Ultrix 4.4 C compiler has a bug that makes it compile gdevm1.c
incorrectly.  Insert the following line in the makefile rule for
gdevm1.$(OBJ) (the body of the rule is empty in the standard distribution):
	$(CCC) -oldc gdevm1.c

Digital Unix:
	A user has suggested compiling with
		CFLAGS=-O -migrate -std1 $(XCFLAGS)
This is said to be the same compiler as is used on VMS. This is very strict,
but it doesn't produce pages of non-suppressible warnings like "Undefined
the ANSI standard library macro stdin".

gcc (all platforms):
	There is an optimizer bug in gcc 2.7.0, 2.7.1, and 2.7.2 that causes
these versions of gcc to generate incorrect code.  You can work around this
by adding the switch
		-Dconst=
to the compilation switches (CFLAGS).  Alternatively, you can rebuild gcc
with the following patch:

*** clean-ss-951203/expr.c	Sun Nov 26 08:18:07 1995
--- ss-951203/expr.c	Mon Dec  4 11:41:18 1995
*************** expand_expr (exp, target, tmode, modifie
*** 4582,4587 ****
  	   through a pointer to const does not mean that the value there can
  	   never change.  Languages where it can never change should
  	   also set TREE_STATIC.  */
! 	RTX_UNCHANGING_P (temp) = TREE_READONLY (exp) | TREE_STATIC (exp);
  	return temp;
        }
--- 4582,4588 ----
  	   through a pointer to const does not mean that the value there can
  	   never change.  Languages where it can never change should
  	   also set TREE_STATIC.  */
! 	RTX_UNCHANGING_P (temp) = TREE_READONLY (exp) & TREE_STATIC (exp);
  	return temp;
        }

If possible, compile with gcc 2.5.8 or 2.6.3, which don't have this bug.

GNU make (any platform):
	Current versions of GNU `make' have no problems, but GNU make 3.59
can't handle the final linking step in some cases; use the platform's
standard make (e.g., /bin/make) if this happens.
	
H-P RISC workstations:
	If you are using H-P's compiler, use the compiler flags -Ae +O3
(*not* -O) -DNOSYSTIME.  You may also need -D_POSIX_SOURCE.  In addition,
if you get the error message
	Initializing... Unrecoverable error: typecheck in .registerencoding
	Operand stack:
	    .notdef  0
when you start Ghostscript, you need to install the following patches to
fix bugs in H-P's C compiler: PHSS_5734, PHSS_5723.
	If you are using gcc 2.5.8, use -O, not -O2; the latter generates
incorrect code for at least one module (gsimage.c).

Intergraph Clipper:
	Recommended settings are:
		XCFLAGS=-w -Q -DSYSV -D__SVR3
		EXTRALIBS=-lbsd -lc_s
		CC=acc -knr
		PLATFORM=sysv_
Also, you will probably need to change the X11 driver specification from
	$(SHP)gsaddmod x11 -lib Xt X11 Xext
to
	$(SHP)gsaddmod x11 -lib Xt_s X11_s Xext

ISC Unix:
	For ISC Unix with gcc, an appropriate make invocation is:
	make XCFLAGS="-D__SVR3 -posix" LDFLAGS="-shlib -posix" \
	     EXTRALIBS="-linet -lnsl_s"
If this doesn't work for you, try removing the -shlib.  ISC Unix may
also need one or more of the following in EXTRALIBS: -lpt, -lc_s.
See also under "386 Unix" above.

Linux:
	If you are running gcc version 2.6.3 or later, you may run into
problems because of an incompatibility in object formats ("a.out" vs. ELF)
with the XFree86 library.  The typical symptom is that ld will complain that
some X library is not found or a whole slew of Xlib or Xt functions are not
found in the library, or you will get a message when you start Ghostscript
that the program or the shared library is in unrecognized format.  If this
happens, you might try adding the switches
	-b i486-linuxaout
to both CFLAGS and LDFLAGS in gcc-head.mak, and rebuilding from scratch
("make clean" and then "make").  If this doesn't help, or if other strange
things happen, contact your Linux supplier or support resource.

MIPS:
	There is apparently a bug in the MIPS C compiler which causes
gxdither.c to compile incorrectly if optimization is enabled (-O).  Until
a work-around is found, do not use -O with the MIPS C compiler.

NCR 3550:
	If you are using the NCR C Development Toolkit, you must use -O0 to
avoid triggering compiler bugs.

NeXTSTEP:
	Use unix-gcc.mak -- i.e., execute
		ln -s unix-gcc.mak Makefile

For NeXTSTEP versions before 3.2:
	edit gcc-head.mak ->
		change CC=gcc to CC=cc
		add -D_NEXT_SOURCE to CFLAGS
	change the two occurrences of sys/time.h to ansi/time.h, and
	change <dirent.h> in gp_unifs.c to <sys/dirent.h>

For NeXTSTEP 3.2:
	edit gcc-head.mak ->
		change CC=gcc to CC=cc
		add -D_POSIX_SOURCE tand remove -g in CFLAGS
		remove -Wstrict-prototypes in GCFLAGS

Add the following line to the end of Fontmap
		/Ohlfs	/Courier	;

If you are running the Pencom co-Xist X server (Development version), the X
headers and libraries are in the default places, so you should change the
definitions of XINCLUDE and XLIBDIRS in the makefile to empty strings.

Pyramid MIServer-S:
	See AT&T 7040 R3.

RS/6000:
	Many versions of the AIX C compiler have bugs that have prevented
Ghostscript from compiling and linking properly.  We believe that the
current Ghostscript release works around these bugs, and that using the
unix-cc.mak makefile with
	CC=cc
should work.  You must also edit the makefile (unixansi.mak or
unix-cc.mak) to change INSTALL to /usr/ucb/install.  (If -DSYSV produces a
complaint about the functions index and rindex not being defined, try
removing it.)  If the xlc 1.2.1 optimizer runs out of memory, you may need
to add -qmaxmem=4000 to CFLAGS.
	A user has reported that the AIX C compiler shipped with AIX 3.2.5
only compiles Ghostscript if invoked with c89 -D_POSIX_SOURCE and *without*
-O.  On the other hand, another user reported successful compilation using
the unix-ansi.mak makefile and the following command line:
	make CC=c89 XCFLAGS="-DOSY_AIX -D_ALL_SOURCE -qnoro -qmaxmem=3000 -bfl" $*
Apparently some (but not all) releases of the C library declare the hypot
function: if the declaration in math_.h produces an error message, try
removing it.  Also, the IBM X11R3 server is known to be buggy: use the MIT
X server if possible.
	The xlc 1.3.0.x compiler provided in AIX 3.2.5+ definitely will not
compile Ghostscript correctly if -O is used on all files.  A user has
reported that compiling the following files without -O is sufficient to
produce a working executable: z*.c, gsmatrix.c, gxstroke.c.
	Some installations of AIX 3.2.5 have what appears to be an incorrect
or inconsistent version of libXt.a in /usr/lpp/X11/lib.  If you get
XtShellStrings and XtStrings as unresolved externals when linking, set
XLIBDIRS=-L/usr/lpp/X11/lib/R5 -L/usr/lpp/X11/lib rather than just
XLIBDIRS=-L/usr/lpp/X11/lib.

SCO Unix/Xenix:
	The SCO Unix C compiler apparently can't handle the Pn macros
in std.h.  If you get strange compilation errors on SCO Unix, see if
you can get a compiler fix from SCO.  Meanwhile, to use gcc with SCO
ODT, see gcc-head.mak for the appropriate switch settings.  See also
under "386 Unix" above.
	gcc 2.3.3 produces code that causes a core dump on machines
that don't have hardware floating point, because of a bug in SCO's
floating point emulator.  Use a different compiler on these machines.
	If you aren't using the X11 driver, you need to add -lsocket
to the linker command (near the end of the unix-*.mak file) in order
to get the date/time functions linked in.
	If you want to use direct frame buffer addressing instead of X
Windows, include the relevant frame buffer device(s) (ega.dev, vga.dev,
etc.) and change gdevevga.c to gdevsco.c as indicated in devs.mak.  Note:
this does not work with SuperVGA displays, except for 800x600x16 mode.
Note also: If the display looks "smeared", try recompiling gdevpcfb.c with
-O0.  Note also: if Ghostscript crashes, use the -q switch and/or redirect
console output to a file.
	If your compiler accepts the -Xt and -Xa switches, use -Xt.
Even though this causes the compiler to use incorrect rules for
computing the result types of << and >>, -Xa enables "optimizations"
that produce incorrect code.
	For SCO ODT 2.0, in addition to -D__SVR3 and -DSYSV, you need to
specify -Dsco, -DUSG, and -DMALLOC_0_RETURNS_NULL.  For SCO ODT, you need
EXTRALIBS=-lX11 -lsocket -lmalloc, or maybe only -lsocket (depending on
the version), and for SCO ODT 2.0, you also need to specify -lc_s.  For
SCO Xenix, you need EXTRALIBS=-lmalloc.
	For all SCO systems, set XINCLUDE= and XLIBDIRS=.
	Please also read the section on "System V Unix platforms" below.

SGI:
	The SGI C compiler shipped with Irix 5.2 requires compiler
options -cckr.
	The SGI C compiler may produce warnings about "Undefined the ANSI
standard library defined macro stdin/stdout/stderr".  To suppress these
warnings, add
	-woff 608
to the definition of CFLAGS.
	The SGI C compiler shipped with Irix 6.1 and 6.2 will not compile
deflate.c (part of zlib) properly with optimization.  If you want to use the
zlib decompression filter, compile this file separately without -O.

Sun:
	The Sun unbundled C compiler (SC1.0) doesn't compile Ghostscript
properly if the -fast option is selected: Ghostscript core-dumps in
build_gs_font.  Use -g, or use gcc.
	The Sun version of dbx often gives up with an error message when
trying to load Ghostscript.  If this happens, use gdb instead.  (gdb is
more reliable than dbx in other ways as well.)
	There is a bug in zlib that results in an undefined symbol zmemcmp
when compiling with Sun cc.  Use gcc instead.

    SunOS
    -----
        In SunOS 4.1.[23], you may get these undefined symbols when linking:
                _get_wmShellWidgetClass
                _get_applicationShellWidgetClass
Compiling "-Bstatic -lXmu -Bdynamic" appears to work for SC1.0.  For gcc,
try adding "-static" to CFLAGS.  To solve the problem if you are using
OpenWindows 3.0 (X11R4-based Xt), please contact your local Sun office and
request the following patches:
	Patch i.d.      Description
	100512-02       4.1.x OpenWindows 3.0 libXt Jumbo patch
	100573-03       4.1.x OpenWindows 3.0 undefined symbols when using
				shared libXmu
    Solaris
    -------
	Solaris 2.2 may require setting EXTRALIBS=-lsocket.
	Solaris 2.3 and 2.4 seem to require EXTRALIBS=-lnsl -lsocket.
	Solaris 2.n uses /usr/openwin/share/include for the X11 libraries
rather than /usr/local/X/include.
	Solaris 2.n typically makes Type 1 fonts available in
/usr/openwin/lib/X11/fonts/Type1/outline.
	For Solaris 2.n, you will need to change the definition of INSTALL in
the makefile from install -c to installbsd -c, since the Solaris version of
'install' requires
		install -c <directory> [-m <mode>] <file>
rather than
		install [-c] [-m <mode>] <file> <directory>
	You may need to set XLIBDIR to the directory that holds the X11
libraries, as for other SVR4 systems.  You should also set -DSVR4 in CFLAGS.

SVR4 Unix platforms:
	You may need to set EXTRALIBS=-lnsl.
	Do *not* change PLATFORM=unix_ to PLATFORM=sysv_.
	On SVR4 Unix platforms that use dynamic linking, you may need to
define XLIBDIR as the name of the directory that holds the X Windows
libraries.  Do *not* prefix this with -L.
	For SVR4.0 systems, set -DSVR4 -DSVR4_0 in the makefile; do *not*
set -DSYSV.  For SVR4.2 (or later) and Solaris 2.x systems, set -DSVR4 only
(not -DSVR4_0 and not -DSYSV).

System V Unix platforms:
	If you are using a stock System V platform that lacks rename
and gettimeofday, change PLATFORM=unix_ in the makefile to
PLATFORM=sysv_.
	You will probably need to change the definition of INSTALL (near
the beginning of the makefile) from install to /usr/ucb/install.

VAX with Ultrix:
	The above information about DECStations with Ultrix may be
applicable.

********
******** How to build Ghostscript from source (OS/2 version) ********
********

The relevant makefile is:
	os2.mak
The EMX/GCC 0.9b compiler and the IBM NMAKE.EXE are required.

Before compiling or linking, you should execute
	copy os2.mak makefile
Then to start the make process type
	nmake
One DLL and two EXE's will be produced: gsdll2.dll (Ghostscript DLL),
gsos2.exe (Ghostscript) and gspmdrv.exe (the Presentation Manager 
display driver).  

********
******** How to build Ghostscript from source (VMS aka OpenVMS version) ****
********

The files VMS-CC.MAK, VMS-GCC.MAK, and VMS-DECC.MAK are OpenVMS DCL command
files which build Ghostscript from scratch using, respectively, the VAX C
compiler, CC, the Free Software Foundation's GNU C compiler, GCC, or the DEC
C compiler, CC.  Accordingly, you must have one of these compilers installed
in order to build Ghostscript.  (Other C compilers may work: CC and GCC are
the only two compilers tested to date.  DEC C V4.0 or later is required: the
DEC C V1.3 run-time library has bugs that prevent Ghostscript from working.)
These command files build and store the Ghostscript library in the object
library GS.OLB.  If you have DECwindows (X11) installed on your system, the
executable image GS.EXE will also be built.

Some environments use the DWTLIBSHR library for providing the X Windows
intrinsics, and some use the XTSHR library.  XTSHR is newer, and is part of
the DECwindows/Motif product.  However, DEC is still distributing versions
of VMS with DWTLIBSHR.  If your environment uses XTSHR, replace DWTLIBSHR in
the list of link libraries with XTSHR.

Many versions of DEC's X server have bugs that produce broad bands of color
where dither patterns should appear, or characters displayed white on top
of black rectangles or not displayed at all.  If this happens, please
consult the X Windows section of the use.txt file to find out how to work
around these bugs using X resources; also report the problem to DEC, or
whoever supplied your X server.

You may also wish to turn off the use of a backing pixmap with Ghostscript,
either to work around X server memory limitations or bugs, or to obtain
faster displaying at the expense of no redrawing when a Ghostscript window
is restored from an icon or exposed after being occluded by another window.
Again, use.txt contains information on how to do this.

For OpenVMS VAX platforms with VAX C, issue the DCL command
	$ @VMS-CC.MAK
to build Ghostscript.  For OpenVMS platforms with GNU C (either AXP or
VAX), issue the DCL command
	$ @VMS-GCC.MAK
to build Ghostscript.  For OpenVMS platforms with DEC C (either AXP or
VAX), issue the DCL command
	$ @VMS-DECC.MAK
to build Ghostscript.

The option "DEBUG" may be specified with either command file in order to
build a debuggable Ghostscript configuration; e.g.,
	$ @VMS-CC.MAK DEBUG

In order to specify switches and file names when invoking the interpreter,
define GS as a foreign command:
	$ GS == "$disk:[directory]GS.EXE"
where "disk" and "directory" specify the disk and directory where Ghostscript
is located.  For instance,
	$ GS == "$DUA1:[GHOSTSCRIPT]GS.EXE"
To allow the interpreter to be run from any directory, define the logical
GS_LIB which points to the Ghostscript directory
	$ DEFINE GS_LIB disk:[directory]
This allows Ghostscript to locate its initialization files stored in the
Ghostscript directory -- see use.txt for further details.  Finally, to
invoke the interpreter, merely type GS.  Although DCL normally converts
unquoted parameters to upper case, C programs receive their parameters in
lower case.  That is, the command
	$ GS -Isys$login:
passes the switch "-isys$login" to the interpreter.  To preserve the
case of switches, enclose them in double quotes; e.g.,
	$ GS "-Isys$login:"

If you add compiled fonts to your system as described in the fonts.txt file,
then add the font source file names to MODULES.LIS, add "ccfonts.dev" to the
FEATURE_DEVS symbol in VMS-CC.MAK, VMS-GCC.MAK, or VMS-DECC.MAK,
	$ FEATURE_DEVS = "level2.dev ccfonts.dev"
and then specify the font names with the ccfonts1 symbol
	$ ccfonts1 = "Courier Courier_Oblique Courier_Bold Courier_BoldOblique"
If the line gets too long, add another line of the same form, e.g.,
	$ ccfonts1 = "Courier Courier_Oblique Courier_Bold Courier_BoldOblique"
	$ ccfonts2 = "Times_Roman Times_Italic Times_Bold Times_BoldItalic"

********
******** Other environments ********
********

QNX
---

The following notes are from John "Stosh" Muczynski, <STOSH@bauer.usa.com>.
He is willing to answer questions as his time permits.  He used the Watcom
C16 compiler, version 9.5, with QNX version 4.20B.  He had to modify the
following files:

SYS/PARAM.H
Watcom doesn't supply a sys/param.h file.  I defined it as
--------------------------------clip here 
------------------------------
/* CLK_TCK is used with the times() function and is defined in times.h 
*/
#define HZ (CLK_TCK)
--------------------------------clip here 
------------------------------
It seems that HZ should be 1000 for QNX and not 100.  The times() 
function appears to be POSIX 1003.1



UNIXHEAD.MAK
I modified unixhead.mak to support a qnx_ platform.
--------------------------------clip here 
------------------------------
PLATFORM=qnx_
--------------------------------clip here 
------------------------------


UNIXTAIL.MAK
I modified unixtail.mak to support a qnx_ platform.
--------------------------------clip here 
------------------------------
# QNX 4.X
qnx__=gp_nofb.$(OBJ) gp_unix.$(OBJ) gp_qnx.$(OBJ) gp_qnxfs.$(OBJ) 
gp_unifn.$(OBJ)
qnx_.dev: $(qnx__)
	$(SETMOD) qnx_ $(qnx__)

gp_qnx.$(OBJ): gp_qnx.c $(time__h) $(AK)

gp_qnxfs.$(OBJ): gp_qnxfs.c $(AK) $(memory__h) $(string__h) $(gx_h) 
$(gp_h) \
  $(gsstruct_h) $(gsutil_h) $(stat__h) $(dirent__h)
--------------------------------clip here 
------------------------------
The change here is to copy the "sysv_" make lines into "qnx_" 
make lines and change (1) gp_sysv.* to gp_qnx.* and (2) gp_unifs.* 
to gpqnxfs.*

I copied the gp_sysv.c source to gp_qnx.c and (a) deleted rename() 
because it is supported by the watcom compiler, (b) kept 
gettimeofday(), (c) added the gp_open_scratch_file() which doesn't 
use mktemp().

I copied gp_unifs.c to gp_qnxfs.c and deleted the 
gp_open_scratch_file() because it uses mktemp() which watcom 
does not provide.  Watcom does provide a tmpnam(char *buffer) 
function and more interestingly a FILE *tmpfile(void) function.  
If you ask I can fax you the manual pages.


ANSIHEAD.MAK

Compiler options:
-----------------
I used the Bauer "standard" options for compiling and linking under 
QNX:
--------------------------------clip here 
------------------------------
CFLAGS=-O -w4 -3 -mf $(XCFLAGS)
LDFLAGS=-3 -N 64k -O -g -w3 -mf -fF $(XLDFLAGS)
--------------------------------clip here 
------------------------------
-N 64k gives a big stack size; I don't know if its necessary.
The -mf on CFLAGS and LDFLAGS is very necessary (32-bit flat memory 
model).
The -3 and -O and -g and -w3 and -w4 are just fluff.
The -fF option doesn't make sense to me.

********
******** A guide to the files ********
********

General
-------

There are very few machine dependencies in Ghostscript.  A few of the .c
files are machine-specific.  These have names of the form
	gp_<platform>.c
specifically
	gp_dosfb.c (MS-DOS)
	gp_dosfs.c (MS-DOS and MS Windows)
	gp_itbc.c (MS-DOS, Borland compilers)
	gp_iwatc.c (MS-DOS, Watcom or Microsoft compiler)
	gp_msdos.c (MS-DOS and MS Windows)
	gp_ntfs.c (MS-Windows Win32s and Windows NT)
	gp_os2.c (OS/2)
	gp_os9.c (OS-9)
	gp_unifs.c (Unix or OS-9)
	gp_unix.c (Unix)
	gp_sysv.c (System V Unix)
	gp_vms.c (VMS)
	gp_win32.c (MS-Windows Win32s and Windows NT)
There are also some machine-specific conditionals in files with names
<something>_.h.  If you are going to extend Ghostscript to new
machines or operating systems, you should check the *_.h files for
ifdef's on things other than DEBUG, and you should probably count on
making a new makefile and a new gp_ file.

Library
-------

Files beginning with gs, gx, or gz (both .c and .h), other than gs.c
and gsmain.c, are the Ghostscript library.  Files beginning with gdev
are device drivers or related code, also part of the library.  Other
files beginning with g are library files that don't fall neatly into
either the kernel or the driver category.

Interpreter
-----------

gs.c is the main program for the interactive language interpreter;
gsmain.c is the top level of initialization code.  If you configure
Ghostscript as a server rather than an interactive program, you will use
gsmain.c but not gs.c.

Files named z*.c are Ghostscript operator files.  The names of the files
generally follow the section headings of the operator summary in section
6.2 of the PostScript manual.

Files named i*.c, and *.h other than g*.h, are the rest of the
interpreter.  See the makefile for a little more information on how the
files are divided functionally.

Files named s*.c are a flexible stream package, including the Level 2
PostScript 'filters' supported by Ghostscript.
